Instead, you get your power suit pretty early on as part of the quest line, and it's designed more like a power-up than a suit of armour you can have equipped at all times. Unlike in Fallout 3 and New Vegas, power armour in Fallout 4 isn't a late-game discovery. ![]() Power armour needs to be used economically Remember: when you dismiss a companion to a settlement, they walk there - they don't fast travel! 5. If this should become an issue for you, just wait or sleep for 24-hours and you should find your companions hanging around. For ease, I used Sanctuary Hills as my main hub of operations - in fact this is smart advice in general it's much easier to keep track of all your gear, companions and components if you store it in a central location - but still came into trouble a couple of times. Keep close track of them, and when you dismiss them from your service to go back to one of your settlements, try to remember where you sent them. You can talk to them, find out about their history, and even unlock unique companion quests when you reach certain affinities with them.īut it can be quite difficult to keep a track of where they are, as the game doesn't have a companion screen to see exactly where they're at. ![]() The most obvious is your faithful canine, Dogmeat, who's great for searching abandoned buildings for good treasure, and robot butler Codsworth is not only hilarious but pretty decent in battle and really rather durable. There are several companions in Fallout 4, all with different skills, strengths and weaknesses to use.
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